You have been called upon to fulfill someone's wish. You may not even know it, but you have a special purpose in this world, and the strands of fate seem to rearrange themselves to allow you to complete your purpose.

Barrier Effect: Contractors with the wish contract tend to react faster to danger. At 1st level, you can form your barrier as a free action when you roll for initiative. If you do so, you receive a bonus on the initiative check equal to 1/2 your contractor level.

Contract Powers: The following are the granted powers of the wish contract.

Destined: At 1st level, you gain the bloodline arcana and 1st-level granted power of the destined sorcerer bloodline. Use your contractor level as your sorcerer level for the purposes of calculating the effects of these abilities. In addition, you may cast guidance at will as a spell-like ability, using your contractor level as your caster level.

Luck Domain: At 4th level, you gain access to the Luck domain, using your contractor level - 3 as your cleric level for the purposes of determining daily uses, effects, and access to domain granted powers. You use your Charisma rather than your Wisdom for all Wisdom-dependent effects.

Bonus Spells (Ex): At 8th level, and every three levels thereafter, you may add one of the following spells to your list of spells known. The bonus spell learned this way must be of a level you can cast. 1st—alarm, divine favor, 2nd—blur, protection from energy, 3rd—fickle winds, prayer, 4th—break enchantment, freedom of movement.

It Was Meant To Be (Su): At 12th level, you gain the 9th-level granted power of the destined sorcerer bloodline. Use your contractor level as your sorcerer level for the purposes of calculating the effects of this ability.

Within Reach (Su): At 16th level, you gain the 15th-level granted power of the destined sorcerer bloodline. Use your contractor level as your sorcerer level for the purposes of calculating the effects of this ability.

Deity of Fortune (Su): At 20th level, you have ascended and become an avatar of good luck. You are forevermore treated as an outsider rather than as a humanoid (or whatever your creature type was) for the purpose of spells and magical effects. Unlike other outsiders, you can still be brought back from the dead as if you were a member of your previous creature type. In addition, you may designate one individual on whose behalf you wish fight. That creature may call you as thought casting gate once per month with no material component cost. For the purposes of this effect, you are treated as a deity. If you end your connection to your charge, you may forge a new one with another individual one month later.