The scholar of music learns how to wield music as a tool, a weapon, and a defense. He sees the melodies and tunes in the world around him and can use them even under extraordinary duress to access information and stir up life in objects and plants.
Field Skill: Perform (keyboard, percussion, sing, string, or wind).
Field Feats: Ability Focus (bardic performance), Dazzling Display*, Deft Hands, Ensemble, Extra Performance, Lingering Performance, Skill Focus (Craft [instruments]), Skill Focus (Knowledge [local]), Skill Focus (Perform [any]), Voice of the Sibyl.
*Use Perform instead of Intimidate.
Field Abilities: The following are the granted abilities of the music field.
Musical Training (Ex and Sp): You gain the well-versed bard ability at 1st level, gaining a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects. Additionally, you can cast ghost sound, lullaby, and summon instrument at will as spell-like abilities, using your scholar level as your caster level. Add your Intelligence bonus to Perform skill checks in addition to your Charisma bonus.
Bardic Music: At 3rd level you can conduct bardic performances as a bard of your level - 2. Your caster level for any effect generated by a bardic performance is equal to your scholar level. The DC for saving throws against your performance is 10 + 1/2 your scholar level + your Intelligence bonus. You use your Intelligence bonus to determine your daily performance rounds instead of your Charisma bonus. You only gain the ability to perform distraction, fascinate, countersong, and inspire courage. This otherwise works just like the bard ability by the same name, and levels in this class stack with levels in any other class that grants a similar ability. You can learn bardic masterpieces the prerequisites of which you meet by spending one feat per masterpiece.
Songlines (Ex): By inscribing information in music and memorizing the melodies and words, you can retain vast amounts of knowledge to be unlocked by the playing of those tunes. At 9th level, in any round in which you expend one or more rounds of bardic performance, you receive a +2 bonus on Knowledge, Linguistics, Spellcraft, and Use Magic Device skill checks. This bonus increases by +1 at 12th level, and every three levels thereafter, to a maximum of +5 at 18th level.
At 12th level, the melody of logic always reveals the truth. You add your songlines bonus to Perception and Sense Motive skill checks, as well as to Diplomacy checks made to gather information.
Theory Monkey (Ex): At 15th level, you are so intimate with the science behind music that you can perform it just as well without hearing or seeing. You can speak, make Perform skill checks, perform verbal components for spells, and use and benefit from your own bardic performances with no penalty while deafened. You can use instruments with no penalty while blinded. Additionally, you can replace your notes with purely musical mnemonic devices, allowing you to eliminate the material component of your spells—along with the need to see to cast them.
World Symphony (Sp): At 20th level, you can rouse the world with your performance. This functions as animate objects, with a caster level equal to your scholar class level. In addition to animating objects, you can awaken animals and plants and dominate humanoids. Awakening a Small animal or plant costs the same as animating a Small object. Dominating any humanoid costs the same as animating a Medium object. The rules for awakening or dominating are the same as the rules for the awaken and dominate person spells, respectively, except that the effects end as soon as you end your performance or they cease being able to hear you play. Animals lose their mental scores, the 2 bonus HD, and their type changes back to animal; plants take root where their movement ended and lose all their creature statistics; humanoids regain their agency. Each round you maintain this performance, you can designate new targets. World symphony relies on audible components in order to function.